100 Days At Sea Stations Guide
Sawmill turns wood into building materials. Crab trap is AFK food. Radar finds junk and events. Bonfire is not optional. Build food and fire before decorative walls.
Order
Fire, then food (trap or cook), then sawmill, then radar. Walls and extra floors wait until you are not starving.
Fuel
Keep a wood pile next to the bonfire. A dead fire at night is how 100-day runs end on day 8.